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feat(servers): scan actions + edit existing server profiles (#780)
* feat(server-scan): plumbing for triggering library scans
Adds `startScan` / `getScanStatus` against the Subsonic API
(`fullScan=true` is Navidrome's extension), a small per-server scan
store, and a global polling hook (2 s cadence) that emits a toast when
each scan finishes. Scans can run on any configured server, including
inactive ones, by reusing `apiForServer`.
UI surfaces follow in the next commit.
* feat(server-scan): expose Quick / Full Scan in switcher + settings cards
Adds a `ServerScanActions` component with two variants (compact for the
server-switcher dropdown, card for the Settings server cards) backed by
the scan store from the previous commit. Full Scan requires a second
click within 3 s to confirm, matching the playlist-delete pattern.
Status slot shows a spinner with running track count while scanning, a
green check when finished, and a red icon on error.
The switcher row is converted from a single button to a flex container
so per-server scan controls don't hijack the server-switch click.
i18n added across all 9 locales.
* fix(server-scan): reorder switcher row to check / name / scan actions
Moves the check / spinner slot from the right edge to the left so the
spinner pop-in on server switch doesn't sit next to the scan icons.
Removes the layout shift that briefly hovered the Quick scan button
when the row re-rendered.
* feat(servers): edit existing server profiles in Settings → Servers
* Pencil-button on each server card opens an inline edit form that
replaces the card (prefilled name / URL / username / password).
* `AddServerForm` reused with an `editingServer` prop — title flips to
"Edit Server", submit label to "Save", magic-string field hidden (the
edit scope is manual fields; magic-string remains an add-time invite
shortcut).
* Edit saves unconditionally — ping runs post-save as a status indicator
(analog to the existing Test button) instead of gating the save. Lets
users update a profile when the server is currently unreachable.
* Translations across all 9 locales (`editServer`, `editServerTitle`).
* fix(servers): submit Add/Edit Server form on Enter
Wrapped the form body in a real <form>, made the submit button
type="submit", marked Cancel as type="button" so Enter no longer
cancels. Add-Mode now also responds to Enter — same flow, consistent
across both modes.
* fix(servers): collapse card action buttons to icon-only on narrow screens
* Quick-Scan / Full-Scan / Test buttons in each server card hide their
text label below 1100px viewport via the .server-card-btn-label class
and a single media query in connection-indicator.css.
* Labels remain accessible via data-tooltip and aria-label so screen
readers + hover both keep working in the collapsed state.
* No content reflow above the breakpoint — pure additive CSS.
* fix(servers): include Use button in icon-only narrow-screen collapse
The Use ("Verwenden") button on inactive server cards lacked the
.server-card-btn-label wrapper, so its text stayed visible at narrow
viewports and pushed Edit/Delete off-screen. Added a Power icon and
wrapped the label so it collapses alongside the other action buttons.
* docs(changelog,credits): #780 server scan + edit
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import { create } from 'zustand';
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export type ScanPhase = 'idle' | 'starting' | 'running' | 'just-finished' | 'error';
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export interface ScanEntry {
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phase: ScanPhase;
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type: 'quick' | 'full';
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count: number;
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/** Set while user is in "press again to confirm" state for a full scan. */
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confirmingFull: boolean;
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}
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const EMPTY: ScanEntry = { phase: 'idle', type: 'quick', count: 0, confirmingFull: false };
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interface ScanState {
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byServer: Record<string, ScanEntry>;
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get: (serverId: string) => ScanEntry;
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set: (serverId: string, patch: Partial<ScanEntry>) => void;
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clear: (serverId: string) => void;
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}
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export const useScanStore = create<ScanState>((set, getState) => ({
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byServer: {},
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get: (serverId) => getState().byServer[serverId] ?? EMPTY,
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set: (serverId, patch) => set(s => ({
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byServer: { ...s.byServer, [serverId]: { ...(s.byServer[serverId] ?? EMPTY), ...patch } },
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})),
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clear: (serverId) => set(s => {
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const next = { ...s.byServer };
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delete next[serverId];
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return { byServer: next };
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}),
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}));
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