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refactor(player): E.28 — extract storage + hotkey helpers cluster (#592)
Two small file-private bits move out of playerStore.ts:
- `src/store/queueVisibilityStorage.ts` — `readInitialQueueVisibility`
and `persistQueueVisibility` (the QueuePanel show/hide toggle
survives reloads via a localStorage round-trip; SSR / private-mode
failures swallowed silently).
- `src/store/queueUndoHotkey.ts` — `installQueueUndoHotkey` (Ctrl+Z /
Cmd+Z queue undo, Ctrl+Shift+Z redo, document-capture; skips text
fields so native text undo stays; idempotent via window-scoped
flag; mini-player window skipped). Added a `_resetQueueUndoHotkeyForTest`
that removes the keydown listener too (needed so vitest specs
don't accumulate handlers across tests).
playerStore re-exports `installQueueUndoHotkey` so bootstrap + tests
keep their existing `from './playerStore'` imports. The
queue-visibility helpers were file-private; no re-exports.
Side-cleanup: `getWindowKind` import is gone from playerStore (only
the moved hotkey installer used it).
16 focused tests pin the storage round-trip, the idempotency flag, the
modifier + key matching, the editable-target skip, and the
preventDefault contract.
playerStore 1940 → 1879 LOC.
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@@ -120,11 +120,20 @@ import {
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import { queueUndoRestoreAudioEngine } from './queueUndoAudioRestore';
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import { prefetchLoudnessForEnqueuedTracks } from './loudnessPrefetch';
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import { initAudioListeners } from './initAudioListeners';
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import { installQueueUndoHotkey } from './queueUndoHotkey';
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import {
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persistQueueVisibility,
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readInitialQueueVisibility,
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} from './queueVisibilityStorage';
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// Re-export so MainApp + the 3 playerStore characterization tests keep
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// their existing `from './playerStore'` imports.
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export { initAudioListeners };
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// Re-export so bootstrap.ts + bootstrap.test keep their existing
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// `from './playerStore'` imports.
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export { installQueueUndoHotkey };
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// Re-export so TauriEventBridge + persistence test keep their existing
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// `from './playerStore'` imports.
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export { flushPlayQueuePosition };
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@@ -138,7 +147,6 @@ export {
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subscribePlaybackProgress,
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type PlaybackProgressSnapshot,
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};
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import { getWindowKind } from '../app/windowKind';
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import {
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_resetQueueUndoStacksForTest,
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consumePendingQueueListScrollTop,
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@@ -166,29 +174,6 @@ export {
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registerQueueListScrollTopReader,
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};
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const QUEUE_VISIBILITY_STORAGE_KEY = 'psysonic_queue_visible';
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function readInitialQueueVisibility(): boolean {
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if (typeof window === 'undefined') return true;
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try {
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const raw = window.localStorage.getItem(QUEUE_VISIBILITY_STORAGE_KEY);
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if (raw === 'true') return true;
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if (raw === 'false') return false;
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} catch {
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// ignore storage access failures and fall back to default
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}
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return true;
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}
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function persistQueueVisibility(visible: boolean): void {
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if (typeof window === 'undefined') return;
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try {
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window.localStorage.setItem(QUEUE_VISIBILITY_STORAGE_KEY, String(visible));
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} catch {
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// ignore storage access failures
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}
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}
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export interface Track {
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id: string;
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title: string;
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@@ -1892,49 +1877,3 @@ usePlayerStore.subscribe((state, prev) => {
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});
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});
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const QUEUE_UNDO_HOTKEY_FLAG = '__psyQueueUndoListenerInstalled';
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/** True when the event path includes a real text field — skip queue undo so Ctrl+Z stays native there. */
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function keyboardEventTargetIsEditableField(e: KeyboardEvent): boolean {
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for (const n of e.composedPath()) {
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if (!(n instanceof HTMLElement)) continue;
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const tag = n.tagName;
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if (tag === 'INPUT' || tag === 'TEXTAREA' || tag === 'SELECT') return true;
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if (n.isContentEditable) return true;
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}
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return false;
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}
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/**
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* Ctrl+Z / Cmd+Z undo and Ctrl+Shift+Z / Cmd+Shift+Z redo for the queue — document capture.
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* Call once at startup (e.g. from main.tsx); idempotent. Skips the mini-player window.
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*/
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export function installQueueUndoHotkey(): void {
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if (typeof window === 'undefined') return;
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const w = window as unknown as Record<string, unknown>;
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if (w[QUEUE_UNDO_HOTKEY_FLAG]) return;
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if (getWindowKind() === 'mini') return;
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w[QUEUE_UNDO_HOTKEY_FLAG] = true;
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document.addEventListener(
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'keydown',
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(e: KeyboardEvent) => {
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if (!(e.ctrlKey || e.metaKey)) return;
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if (e.code !== 'KeyZ' && String(e.key || '').toLowerCase() !== 'z') return;
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if (keyboardEventTargetIsEditableField(e)) return;
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if (e.shiftKey) {
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if (usePlayerStore.getState().redoLastQueueEdit()) {
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e.preventDefault();
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e.stopPropagation();
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}
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return;
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}
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if (usePlayerStore.getState().undoLastQueueEdit()) {
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e.preventDefault();
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e.stopPropagation();
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}
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},
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true,
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);
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}
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