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refactor(player): E.42 — migrate playerStore re-exports to direct imports (#607)
Migrates ~74 call sites away from the playerStore re-export shims that were kept during M0–E.41 to avoid touching 30+ imports per PR. Now that the bigger refactor work is done, each helper goes back to its real home: - `initAudioListeners`, `installQueueUndoHotkey`, `flushPlayQueuePosition` → from their own store modules - `getPlaybackProgressSnapshot`, `subscribePlaybackProgress`, `PlaybackProgressSnapshot` → from `playbackProgress` - `resolveReplayGainDb`, `shuffleArray`, `songToTrack` → from `utils/*` - `_resetQueueUndoStacksForTest`, `consumePendingQueueListScrollTop`, `registerQueueListScrollTopReader` → from `queueUndo` - `PlayerState`, `Track` types → from `playerStoreTypes` Drops the corresponding 13 re-export stubs from `playerStore.ts` and the now-unused imports. Also drops dead section banners + per-wrapper comments above one-line action delegates. Trims one stale "(separate PR)" note in `transportLightActions.ts` since that follow-up landed in E.39. `playerStore.ts`: 180 → 112 LOC (−68). Down from Phase E's starting 3732 LOC. `bootstrap.test.ts` mock target updated from `../store/playerStore` to `../store/queueUndoHotkey` to keep the spy reachable after the import change.
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@@ -8,13 +8,8 @@ type SetState = (
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) => void;
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/**
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* Pure-UI state setters that mutate playerStore fields with no audio
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* engine / network side effects: starred + rating optimistic overrides,
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* context menu modal, song info modal, queue panel visibility (with
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* localStorage round-trip), fullscreen toggle, repeat mode cycle.
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*
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* Factored out of the playerStore `create()` body so the action set
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* stays a flat object literal instead of a giant inline block.
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* Pure-UI state setters: no audio engine / network side effects.
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* Add new actions here only if they fit that contract.
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*/
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export function createUiStateActions(set: SetState): Pick<
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PlayerState,
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