feat(fs-player): adaptive dynamic accent color from album cover

Extracts the most vibrant pixel from an 8×8 downscaled album cover via
the Canvas API and applies it as --dynamic-fs-accent on the .fs-player
root element.  All accent-colored FS player elements use
var(--dynamic-fs-accent, var(--accent)) as fallback so the theme accent
is restored automatically when the FS player closes.

Elements updated:
- .fs-track-title (color + text-shadow)
- .fs-btn.active, .fs-btn-heart.active/:hover
- .fs-btn-play and :hover (background + box-shadow)
- .fs-seekbar-played (background + box-shadow)
- .fs-mesh-blob-a/-b (radial-gradient via color-mix at 14%/8% opacity)
- .fs-art-wrap box-shadow glow (color-mix at 70% opacity)
- MicVocal lyrics-toggle inline style

Color safety: WCAG 4.5:1 contrast against near-black FS background
enforced by progressively lightening in HSL space (ensureContrast).

Pure math functions unit-tested with vitest (28 tests, 0 deps beyond
vitest itself).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-04-07 19:14:20 +02:00
parent 63a3bcd0f4
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// ─── Dynamic Cover Colors ─────────────────────────────────────────────────────
//
// Extracts a vibrant accent color from an album cover URL using the Canvas API.
// Designed exclusively for the Fullscreen Player — applied as a CSS custom
// property on the .fs-player root, inheriting down to all children.
//
// Guarantees WCAG 4.5:1 contrast against the FS player's near-black background
// by progressively lightening the extracted color in HSL space until the ratio
// is met. Falls back to an empty string (→ CSS falls back to var(--accent)).
export interface CoverColors {
/** CSS color string, e.g. "rgb(200,120,60)". Empty string = use fallback. */
accent: string;
}
// ─── WCAG math (pure — unit-testable) ─────────────────────────────────────────
/** Convert a sRGB channel [0, 1] to linear light. */
export function srgbToLinear(c: number): number {
return c <= 0.04045 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4);
}
/** WCAG relative luminance for linear-light RGB channels [0, 1]. */
export function relativeLuminance(r: number, g: number, b: number): number {
return 0.2126 * srgbToLinear(r) + 0.7152 * srgbToLinear(g) + 0.0722 * srgbToLinear(b);
}
/** WCAG contrast ratio given two relative luminances. Always ≥ 1. */
export function contrastRatio(l1: number, l2: number): number {
const lighter = Math.max(l1, l2);
const darker = Math.min(l1, l2);
return (lighter + 0.05) / (darker + 0.05);
}
// ─── HSL helpers (pure) ───────────────────────────────────────────────────────
/** RGB [0255] → HSL [0360, 01, 01]. */
export function rgbToHsl(r: number, g: number, b: number): [number, number, number] {
const rn = r / 255, gn = g / 255, bn = b / 255;
const max = Math.max(rn, gn, bn);
const min = Math.min(rn, gn, bn);
const l = (max + min) / 2;
if (max === min) return [0, 0, l];
const d = max - min;
const s = l < 0.5 ? d / (max + min) : d / (2 - max - min);
let h: number;
switch (max) {
case rn: h = ((gn - bn) / d + (gn < bn ? 6 : 0)) / 6; break;
case gn: h = ((bn - rn) / d + 2) / 6; break;
default: h = ((rn - gn) / d + 4) / 6;
}
return [h * 360, s, l];
}
function hue2rgb(p: number, q: number, t: number): number {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
}
/** HSL [0360, 01, 01] → RGB [0255]. */
export function hslToRgb(h: number, s: number, l: number): [number, number, number] {
h = h / 360;
if (s === 0) {
const v = Math.round(l * 255);
return [v, v, v];
}
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
return [
Math.round(hue2rgb(p, q, h + 1 / 3) * 255),
Math.round(hue2rgb(p, q, h) * 255),
Math.round(hue2rgb(p, q, h - 1 / 3) * 255),
];
}
// ─── Contrast enforcement (pure — unit-testable) ──────────────────────────────
/**
* Given an RGB color [0255] and the luminance of the background it will sit
* on, progressively increases HSL lightness in 0.04 steps until the contrast
* ratio reaches `minRatio`. Returns white [255,255,255] as the ultimate
* fallback if even L=1 doesn't suffice (can only happen at extreme minRatio
* values, e.g. 21:1).
*/
export function ensureContrast(
rgb: [number, number, number],
bgLuminance: number,
minRatio: number,
): [number, number, number] {
const [h, s, l] = rgbToHsl(rgb[0], rgb[1], rgb[2]);
// Already meeting the requirement?
const initialLum = relativeLuminance(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
if (contrastRatio(initialLum, bgLuminance) >= minRatio) return [...rgb];
// Lighten in steps of 4 % (25 iterations max → terminates)
for (let step = 1; step <= 25; step++) {
const newL = Math.min(1, l + step * 0.04);
const newRgb = hslToRgb(h, s, newL);
const newLum = relativeLuminance(newRgb[0] / 255, newRgb[1] / 255, newRgb[2] / 255);
if (contrastRatio(newLum, bgLuminance) >= minRatio) return newRgb;
}
return [255, 255, 255];
}
// ─── Canvas extraction (requires DOM) ─────────────────────────────────────────
/**
* The FS player mesh background is a very dark near-black.
* luminance ≈ 0.010 is a conservative upper bound — the color contrast will be
* at least this good.
*/
const FS_BG_LUMINANCE = 0.010;
const MIN_CONTRAST = 4.5;
/**
* Loads `imageUrl` into an 8×8 canvas and finds the most vibrant pixel
* (highest HSL saturation). Applies `ensureContrast` to guarantee
* WCAG AA readability against the FS player background.
*
* Resolves with `{ accent: '' }` on any error — the caller's CSS
* `var(--dynamic-fs-accent, var(--accent))` then falls back to the theme accent.
*/
export function extractCoverColors(imageUrl: string): Promise<CoverColors> {
if (!imageUrl) return Promise.resolve({ accent: '' });
return new Promise(resolve => {
const img = new Image();
// Blob URLs are same-origin in Tauri WebKit — no crossOrigin needed.
img.onload = () => {
try {
const canvas = document.createElement('canvas');
canvas.width = 8;
canvas.height = 8;
const ctx = canvas.getContext('2d');
if (!ctx) { resolve({ accent: '' }); return; }
ctx.drawImage(img, 0, 0, 8, 8);
const { data } = ctx.getImageData(0, 0, 8, 8);
// Pick pixel with highest HSL saturation (most vibrant).
let bestSat = -1;
let bestR = 180, bestG = 100, bestB = 50; // warm orange fallback
for (let i = 0; i < data.length; i += 4) {
const r = data[i], g = data[i + 1], b = data[i + 2];
const [, s] = rgbToHsl(r, g, b);
if (s > bestSat) { bestSat = s; bestR = r; bestG = g; bestB = b; }
}
const [fr, fg, fb] = ensureContrast([bestR, bestG, bestB], FS_BG_LUMINANCE, MIN_CONTRAST);
resolve({ accent: `rgb(${fr},${fg},${fb})` });
} catch {
resolve({ accent: '' });
}
};
img.onerror = () => resolve({ accent: '' });
img.src = imageUrl;
});
}