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feat(playback): stream buffering UI, M4A moov-at-end streaming, hot-cache spill (#737)
* feat(playback): stream buffering UI, ranged M4A tail prefetch, demuxer fix Defer seekbar/progress until HTTP stream is armed for both legacy and RangedHttpSource; show buffering overlay on cover art. Add MP4 tail prefetch and Symphonia isomp4 bounded-mdat/moov-at-EOF probing so moov-at-end M4A can start without reading the full mdat. * feat(hot-cache): spill large ranged streams to disk for promote When a ranged HTTP download completes above the 64 MiB RAM promote cap, write the existing buffer once to app-data stream-spill/ and register it for hot-cache promote (rename) and replay via fetch_data. Analysis seeds from the spill file up to the local-file cap (512 MiB). * fix(ui): stream buffering — grayscale cover and static clock icon Desaturate player and queue cover art while isPlaybackBuffering; keep a non-animated clock overlay for visibility without the spinning animation. * fix(playback): review follow-up — tests, i18n, spill cleanup, changelog Clippy and test layout fixes; stream spill orphan cleanup on startup; buffering flag guard in progress handler; bufferingStream in all player locales; CHANGELOG and contributor credits for stream/M4A work. * docs: attribute stream buffering and M4A streaming to PR #737 * test(audio): avoid create_engine in stream spill unit test CI runners have no audio output device; test spill take/consume via the Mutex slot only, matching install_stream_completed_spill tests.
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@@ -77,10 +77,14 @@ export type NormalizationStatePayload = {
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export function handleAudioPlaying(_duration: number): void {
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setDeferHotCachePrefetch(false);
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resetProgressEmitThrottles();
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usePlayerStore.setState({ isPlaying: true });
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usePlayerStore.setState({ isPlaying: true, isPlaybackBuffering: false });
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}
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export function handleAudioProgress(current_time: number, duration: number): void {
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export function handleAudioProgress(
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current_time: number,
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duration: number,
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buffering = false,
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): void {
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bumpPerfCounter('audioProgressEvents');
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const perfFlags = getPerfProbeFlags();
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const progressUiDisabled = perfFlags.disablePlayerProgressUi;
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@@ -105,6 +109,9 @@ export function handleAudioProgress(current_time: number, duration: number): voi
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const store = usePlayerStore.getState();
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const track = store.currentTrack;
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if (!track) return;
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if (!store.currentRadio && store.isPlaybackBuffering !== buffering) {
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usePlayerStore.setState({ isPlaybackBuffering: buffering });
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}
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// Some backends can emit stale progress ticks shortly after pause/stop.
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// Ignoring them avoids reactivating UI redraw loops while transport is idle.
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const transportActive = store.isPlaying || store.currentRadio != null;
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@@ -114,7 +121,7 @@ export function handleAudioProgress(current_time: number, duration: number): voi
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setSeekFallbackVisualTarget(null);
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visualTarget = null;
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}
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let displayTime = current_time;
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let displayTime = buffering ? 0 : current_time;
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if (visualTarget && visualTarget.trackId === track.id) {
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const nearTarget = Math.abs(current_time - visualTarget.seconds) <= 2.0;
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if (nearTarget) {
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@@ -142,8 +149,9 @@ export function handleAudioProgress(current_time: number, duration: number): voi
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) {
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emitPlaybackProgress({
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currentTime: displayTime,
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progress,
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progress: buffering ? 0 : progress,
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buffered: 0,
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buffering,
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});
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markLiveProgressEmit(nowLive);
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}
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@@ -315,6 +323,7 @@ export function handleAudioEnded(): void {
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setIsAudioPaused(false);
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usePlayerStore.setState({
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isPlaying: false,
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isPlaybackBuffering: false,
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progress: 0,
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currentTime: 0,
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buffered: 0,
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@@ -386,6 +395,7 @@ export function handleAudioTrackSwitched(_duration: number): void {
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normalizationDbgTrackId: nextTrack.id,
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queueIndex: newIndex,
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isPlaying: true,
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isPlaybackBuffering: switchPlaybackSource === 'stream',
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progress: 0,
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currentTime: 0,
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buffered: 0,
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@@ -427,7 +437,7 @@ export function handleAudioError(message: string): void {
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showToast(`Couldn't play track — skipping. ${detail}`, 8000, 'error');
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const gen = getPlayGeneration();
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usePlayerStore.setState({ isPlaying: false });
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usePlayerStore.setState({ isPlaying: false, isPlaybackBuffering: false });
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setTimeout(() => {
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if (getPlayGeneration() !== gen) return;
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usePlayerStore.getState().next(false);
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