feat(playback): stream buffering UI, M4A moov-at-end streaming, hot-cache spill (#737)

* feat(playback): stream buffering UI, ranged M4A tail prefetch, demuxer fix

Defer seekbar/progress until HTTP stream is armed for both legacy and
RangedHttpSource; show buffering overlay on cover art. Add MP4 tail
prefetch and Symphonia isomp4 bounded-mdat/moov-at-EOF probing so
moov-at-end M4A can start without reading the full mdat.

* feat(hot-cache): spill large ranged streams to disk for promote

When a ranged HTTP download completes above the 64 MiB RAM promote cap,
write the existing buffer once to app-data stream-spill/ and register it
for hot-cache promote (rename) and replay via fetch_data. Analysis seeds
from the spill file up to the local-file cap (512 MiB).

* fix(ui): stream buffering — grayscale cover and static clock icon

Desaturate player and queue cover art while isPlaybackBuffering; keep a
non-animated clock overlay for visibility without the spinning animation.

* fix(playback): review follow-up — tests, i18n, spill cleanup, changelog

Clippy and test layout fixes; stream spill orphan cleanup on startup;
buffering flag guard in progress handler; bufferingStream in all player
locales; CHANGELOG and contributor credits for stream/M4A work.

* docs: attribute stream buffering and M4A streaming to PR #737

* test(audio): avoid create_engine in stream spill unit test

CI runners have no audio output device; test spill take/consume via
the Mutex slot only, matching install_stream_completed_spill tests.
This commit is contained in:
cucadmuh
2026-05-16 22:56:47 +03:00
committed by GitHub
parent 1ac354fb67
commit 6ea0acede5
45 changed files with 1280 additions and 105 deletions
+10 -1
View File
@@ -42,7 +42,7 @@ export function useWaveformInterpolation({
// On resume the first `tick` would add the entire pause duration to `elapsedSec` and
// overshoot the playhead until the next transport heartbeat corrects it.
const snap = getPlaybackProgressSnapshot();
const raw = snap.progress;
const raw = snap.buffering || snap.currentTime < 0.005 ? 0 : snap.progress;
progressRef.current = raw;
progressAnchorRef.current = {
progress: raw,
@@ -74,6 +74,15 @@ export function useWaveformInterpolation({
rafId = requestAnimationFrame(tick);
return;
}
const snap = getPlaybackProgressSnapshot();
if (snap.buffering || snap.currentTime < 0.005) {
progressRef.current = 0;
visualTargetProgressRef.current = 0;
visualProgressRef.current = 0;
progressAnchorRef.current = { progress: 0, atMs: now };
rafId = requestAnimationFrame(tick);
return;
}
const anchor = progressAnchorRef.current;
const elapsedSec = Math.max(0, (now - anchor.atMs) / 1000);
const predicted = Math.max(0, Math.min(1, anchor.progress + elapsedSec / duration));