fix(mini): minimize main on open + cap width on non-tiling WMs

Restore the main-window minimize/unminimize behavior when opening the
mini player on Windows — the original WebView2 stall no longer applies
since the mini window is pre-created at startup. Also cap the mini
window at 400 px width so horizontal drag can't stretch the layout
across a whole monitor; skipped on tiling WMs (Hyprland, Sway, i3)
where the compositor manages sizing itself.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-04-20 21:13:57 +02:00
parent 9f21edee80
commit 6d3c50264a
+19 -5
View File
@@ -2862,6 +2862,16 @@ fn build_mini_player_window(
{ true } { true }
}; };
// Tiling WMs manage window sizes themselves — enforcing a max width
// there fights the compositor. Everywhere else we cap the width so
// a horizontal drag can't stretch the layout across a whole monitor.
let cap_width = {
#[cfg(target_os = "linux")]
{ !is_tiling_wm() }
#[cfg(not(target_os = "linux"))]
{ true }
};
// Resolve target position BEFORE building so the WM places the window // Resolve target position BEFORE building so the WM places the window
// correctly from creation. Calling `set_position` after `build()` is // correctly from creation. Calling `set_position` after `build()` is
// unreliable on several Linux WMs which re-centre hidden windows. // unreliable on several Linux WMs which re-centre hidden windows.
@@ -2894,6 +2904,14 @@ fn build_mini_player_window(
.skip_taskbar(false) .skip_taskbar(false)
.visible(visible); .visible(visible);
// Cap width so horizontal drag can't stretch the layout across a whole
// monitor. Height is intentionally left effectively unlimited so users
// can grow the queue list as tall as they want. Skipped on tiling WMs
// since those manage window sizing themselves.
if cap_width {
builder = builder.max_inner_size(400.0, 4096.0);
}
if let Some(pos) = target_physical { if let Some(pos) = target_physical {
builder = builder.position(pos.x as f64 / scale, pos.y as f64 / scale); builder = builder.position(pos.x as f64 / scale, pos.y as f64 / scale);
} }
@@ -2924,9 +2942,7 @@ fn preload_mini_player(app: tauri::AppHandle) -> Result<(), String> {
/// was pre-created at startup (Windows), this is a pure show/hide. On /// was pre-created at startup (Windows), this is a pure show/hide. On
/// other platforms the window is created lazily on first call. /// other platforms the window is created lazily on first call.
/// Opening the mini player minimizes the main window; hiding the mini /// Opening the mini player minimizes the main window; hiding the mini
/// player restores the main window. Both steps are skipped on Windows /// player restores the main window.
/// because creating + immediately minimizing main stalls WebView2's paint
/// pipeline and locks up the Tauri event loop.
#[tauri::command] #[tauri::command]
fn open_mini_player(app: tauri::AppHandle) -> Result<(), String> { fn open_mini_player(app: tauri::AppHandle) -> Result<(), String> {
let win = match app.get_webview_window("mini") { let win = match app.get_webview_window("mini") {
@@ -2937,7 +2953,6 @@ fn open_mini_player(app: tauri::AppHandle) -> Result<(), String> {
let visible = win.is_visible().unwrap_or(false); let visible = win.is_visible().unwrap_or(false);
if visible { if visible {
win.hide().map_err(|e| e.to_string())?; win.hide().map_err(|e| e.to_string())?;
#[cfg(not(target_os = "windows"))]
if let Some(main) = app.get_webview_window("main") { if let Some(main) = app.get_webview_window("main") {
let _ = main.unminimize(); let _ = main.unminimize();
let _ = main.show(); let _ = main.show();
@@ -2956,7 +2971,6 @@ fn open_mini_player(app: tauri::AppHandle) -> Result<(), String> {
if let Some(p) = target { if let Some(p) = target {
let _ = win.set_position(tauri::PhysicalPosition::new(p.x, p.y)); let _ = win.set_position(tauri::PhysicalPosition::new(p.x, p.y));
} }
#[cfg(not(target_os = "windows"))]
if let Some(main) = app.get_webview_window("main") { if let Some(main) = app.get_webview_window("main") {
let _ = main.minimize(); let _ = main.minimize();
} }