fix(audio): harden stream playback transitions and cache promotion

Add resilient stream-first track playback with reconnect/range recovery, seek fallback handling for non-seekable starts, and promotion of completed streamed bytes into hot cache.

Also add crossfade/gapless backup preload windows to keep automatic transitions smooth on imperfect networks.
This commit is contained in:
Maxim Isaev
2026-04-17 13:49:31 +03:00
parent b6812de26b
commit 689d2dc019
3 changed files with 533 additions and 40 deletions
+104 -7
View File
@@ -3,7 +3,7 @@ import { persist, createJSONStorage } from 'zustand/middleware';
import { invoke } from '@tauri-apps/api/core';
import { listen } from '@tauri-apps/api/event';
import { showToast } from '../utils/toast';
import { buildCoverArtUrl, getPlayQueue, savePlayQueue, reportNowPlaying, scrobbleSong, SubsonicSong, getSong, getRandomSongs, getSimilarSongs2, getTopSongs, InternetRadioStation, setRating } from '../api/subsonic';
import { buildCoverArtUrl, buildStreamUrl, getPlayQueue, savePlayQueue, reportNowPlaying, scrobbleSong, SubsonicSong, getSong, getRandomSongs, getSimilarSongs2, getTopSongs, InternetRadioStation, setRating } from '../api/subsonic';
import { resolvePlaybackUrl } from '../utils/resolvePlaybackUrl';
import { setDeferHotCachePrefetch } from '../utils/hotCacheGate';
import { lastfmScrobble, lastfmUpdateNowPlaying, lastfmLoveTrack, lastfmUnloveTrack, lastfmGetTrackLoved, lastfmGetAllLovedTracks } from '../api/lastfm';
@@ -213,6 +213,10 @@ let seekDebounce: ReturnType<typeof setTimeout> | null = null;
// Target time of the last seek — blocks stale Rust progress ticks until the
// engine has actually caught up to the new position.
let seekTarget: number | null = null;
// Streaming fallback seek guard: coalesce repeated "not seekable" recoveries.
let seekFallbackRetryTimer: ReturnType<typeof setTimeout> | null = null;
let seekFallbackTrackId: string | null = null;
let seekFallbackRestartAt = 0;
// Guard against rapid double-click play/pause sending two state transitions
// to the Rust backend before it has finished the previous one.
@@ -324,6 +328,25 @@ function touchHotCacheOnPlayback(trackId: string, serverId: string) {
useHotCacheStore.getState().touchPlayed(trackId, serverId);
}
async function promoteCompletedStreamToHotCache(track: Track, serverId: string, customDir: string | null) {
try {
const res = await invoke<{ path: string; size: number } | null>(
'promote_stream_cache_to_hot_cache',
{
trackId: track.id,
serverId,
url: buildStreamUrl(track.id),
suffix: track.suffix || 'mp3',
customDir,
},
);
if (!res || !res.path) return;
useHotCacheStore.getState().setEntry(track.id, serverId, res.path, res.size || 0);
} catch {
// best-effort promotion; normal hot-cache prefetch remains fallback
}
}
// Track ID that has already been sent to audio_chain_preload (gapless chain).
let gaplessPreloadingId: string | null = null;
// Track ID that has already been sent to audio_preload (byte pre-download).
@@ -380,22 +403,38 @@ function handleAudioProgress(current_time: number, duration: number) {
}
}
// Pre-buffer / pre-chain next track based on preload mode.
const { gaplessEnabled, preloadMode, preloadCustomSeconds, hotCacheEnabled } = useAuthStore.getState();
// Pre-buffer / pre-chain next track based on preload mode and crossfade.
const {
gaplessEnabled,
preloadMode,
preloadCustomSeconds,
hotCacheEnabled,
crossfadeEnabled,
crossfadeSecs,
} = useAuthStore.getState();
const remaining = dur - current_time;
// Gapless chain: always triggers at 30s regardless of preloadMode.
const shouldChainGapless = gaplessEnabled && remaining < 30 && remaining > 0;
// Byte pre-download: skip when Hot Cache is active (it already handles buffering).
const shouldBytePreload = !hotCacheEnabled && preloadMode !== 'off' && (
// Even with preload mode OFF, crossfade needs the next track bytes ready before
// we enter the fade window to avoid a hard gap after track boundary.
const shouldBytePreloadFromMode = preloadMode !== 'off' && (
preloadMode === 'early'
? current_time >= 5
: preloadMode === 'custom'
? remaining < preloadCustomSeconds && remaining > 0
: remaining < 30 && remaining > 0 // balanced (default)
);
const crossfadeWindowSecs = Math.max(8, Math.min(30, crossfadeSecs + 6));
const shouldBytePreloadForCrossfade =
!gaplessEnabled && crossfadeEnabled && remaining < crossfadeWindowSecs && remaining > 0;
const shouldBytePreload = !hotCacheEnabled && (
shouldBytePreloadFromMode ||
shouldBytePreloadForCrossfade
);
if (shouldChainGapless || shouldBytePreload) {
if (shouldChainGapless || shouldBytePreload || gaplessEnabled) {
const { queue, queueIndex, repeatMode } = store;
const nextIdx = queueIndex + 1;
const nextTrack = repeatMode === 'one'
@@ -403,11 +442,28 @@ function handleAudioProgress(current_time: number, duration: number) {
: (nextIdx < queue.length ? queue[nextIdx] : (repeatMode === 'all' ? queue[0] : null));
if (!nextTrack || nextTrack.id === track.id) return;
// Gapless backup: keep next-track bytes ready even if chain/decode misses
// the boundary. Start earlier for larger files / slower conservative link.
const estBytes = (() => {
if (typeof nextTrack.size === 'number' && Number.isFinite(nextTrack.size) && nextTrack.size > 0) {
return nextTrack.size;
}
const kbps = typeof nextTrack.bitRate === 'number' && Number.isFinite(nextTrack.bitRate) && nextTrack.bitRate > 0
? nextTrack.bitRate
: 320;
return Math.max(256 * 1024, Math.ceil((nextTrack.duration || 240) * kbps * 1000 / 8));
})();
const conservativeBytesPerSec = 300 * 1024; // ~2.4 Mbps effective throughput
const estDownloadSecs = estBytes / conservativeBytesPerSec;
const gaplessBackupWindowSecs = Math.max(15, Math.min(60, Math.ceil(estDownloadSecs * 1.4 + 8)));
const shouldBytePreloadForGaplessBackup =
gaplessEnabled && remaining < gaplessBackupWindowSecs && remaining > 0;
const serverId = useAuthStore.getState().activeServerId ?? '';
const nextUrl = resolvePlaybackUrl(nextTrack.id, serverId);
// Byte pre-download — runs early so bytes are cached by chain time.
if (shouldBytePreload && nextTrack.id !== bytePreloadingId) {
if ((shouldBytePreload || shouldBytePreloadForGaplessBackup) && nextTrack.id !== bytePreloadingId) {
bytePreloadingId = nextTrack.id;
invoke('audio_preload', { url: nextUrl, durationHint: nextTrack.duration }).catch(() => {});
}
@@ -912,6 +968,9 @@ export const usePlayerStore = create<PlayerState>()(
isAudioPaused = false;
gaplessPreloadingId = null; bytePreloadingId = null; // new track — allow fresh preload for next
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } seekTarget = null;
if (seekFallbackRetryTimer) { clearTimeout(seekFallbackRetryTimer); seekFallbackRetryTimer = null; }
seekFallbackTrackId = null;
seekFallbackRestartAt = 0;
// If a radio stream is active, stop it before the new track starts so
// the PlayerBar clears radio mode immediately and the stream is released.
@@ -923,6 +982,7 @@ export const usePlayerStore = create<PlayerState>()(
}
const state = get();
const prevTrack = state.currentTrack;
const newQueue = queue ?? state.queue;
const idx = newQueue.findIndex(t => t.id === track.id);
@@ -942,6 +1002,18 @@ export const usePlayerStore = create<PlayerState>()(
});
const authState = useAuthStore.getState();
if (
prevTrack
&& prevTrack.id !== track.id
&& authState.hotCacheEnabled
&& authState.activeServerId
) {
void promoteCompletedStreamToHotCache(
prevTrack,
authState.activeServerId,
authState.hotCacheDownloadDir || null,
);
}
setDeferHotCachePrefetch(true);
const url = resolvePlaybackUrl(track.id, authState.activeServerId ?? '');
const replayGainDb = authState.replayGainEnabled
@@ -1267,7 +1339,32 @@ export const usePlayerStore = create<PlayerState>()(
seekDebounce = setTimeout(() => {
seekDebounce = null;
seekTarget = time;
invoke('audio_seek', { seconds: time }).catch(console.error);
invoke('audio_seek', { seconds: time }).catch((err: unknown) => {
const msg = String(err ?? '');
if (!msg.includes('not seekable')) {
console.error(err);
return;
}
// Streaming-start path can be non-seekable until the download finishes.
// Fallback: at most one restart burst per track, then keep only the latest retry seek.
const s = get();
if (!s.currentTrack) return;
const now = Date.now();
const sameBurst =
seekFallbackTrackId === s.currentTrack.id
&& now - seekFallbackRestartAt < 600;
if (!sameBurst) {
seekFallbackTrackId = s.currentTrack.id;
seekFallbackRestartAt = now;
// Keep manual semantics (no crossfade) for seek recovery restarts.
s.playTrack(s.currentTrack, s.queue, true);
}
if (seekFallbackRetryTimer) clearTimeout(seekFallbackRetryTimer);
seekFallbackRetryTimer = setTimeout(() => {
seekFallbackRetryTimer = null;
invoke('audio_seek', { seconds: time }).catch(() => {});
}, 220);
});
}, 100);
},