feat(player): sleep timer and delayed start via long-press on play/pause (#270)

Add scheduled pause and resume timers in the player store, cleared on stop
and track changes. Long-press opens a compact preset modal anchored above
the transport row; one-tap presets plus custom minutes. Portaled countdown
badge on the play button; clear the long-press click guard when the modal
closes so the first play/pause click works after scheduling.
This commit is contained in:
cucadmuh
2026-04-23 00:32:44 +03:00
committed by GitHub
parent c5dfabf739
commit 624ce56faf
17 changed files with 942 additions and 20 deletions
+24 -9
View File
@@ -21,6 +21,9 @@ import { useLyricsStore } from '../store/lyricsStore';
import MarqueeText from './MarqueeText';
import LastfmIcon from './LastfmIcon';
import { useRadioMetadata } from '../hooks/useRadioMetadata';
import { usePlaybackDelayPress } from '../hooks/usePlaybackDelayPress';
import PlaybackDelayModal from './PlaybackDelayModal';
import PlaybackScheduleBadge from './PlaybackScheduleBadge';
function formatTime(seconds: number): string {
if (!seconds || isNaN(seconds)) return '0:00';
@@ -136,6 +139,10 @@ export default function PlayerBar() {
};
}, [floatingPlayerBar]);
const { delayModalOpen, setDelayModalOpen, playPauseBind } = usePlaybackDelayPress(togglePlay);
const transportAnchorRef = useRef<HTMLDivElement>(null);
const playSlotRef = useRef<HTMLSpanElement>(null);
const isRadio = !!currentRadio;
// Radio metadata (ICY or AzuraCast) — only active while a radio station is playing.
@@ -185,6 +192,7 @@ export default function PlayerBar() {
};
const playerBarContent = (
<>
<footer
className={`player-bar ${floatingPlayerBar ? 'floating' : ''}`}
style={floatingPlayerBar ? floatingStyle : undefined}
@@ -292,21 +300,26 @@ export default function PlayerBar() {
</div>
{/* Transport Controls */}
<div className="player-buttons">
<div className="player-buttons" ref={transportAnchorRef}>
<button className="player-btn player-btn-sm" onClick={stop} aria-label={t('player.stop')} data-tooltip={t('player.stop')}>
<Square size={14} fill="currentColor" />
</button>
<button className="player-btn" onClick={() => previous()} aria-label={t('player.prev')} data-tooltip={t('player.prev')} disabled={isRadio} style={isRadio ? { opacity: 0.3, pointerEvents: 'none' } : undefined}>
<SkipBack size={19} />
</button>
<button
className="player-btn player-btn-primary"
onClick={togglePlay}
aria-label={isPlaying ? t('player.pause') : t('player.play')}
data-tooltip={isPlaying ? t('player.pause') : t('player.play')}
>
{isPlaying ? <Pause size={22} fill="currentColor" /> : <Play size={22} fill="currentColor" />}
</button>
<span className="playback-transport-play-wrap" ref={playSlotRef}>
<PlaybackScheduleBadge layoutAnchorRef={playSlotRef} />
<button
className="player-btn player-btn-primary"
type="button"
{...playPauseBind}
aria-label={isPlaying ? t('player.pause') : t('player.play')}
data-tooltip={isPlaying ? t('player.pause') : t('player.play')}
title={isPlaying ? t('player.pause') : t('player.play')}
>
{isPlaying ? <Pause size={22} fill="currentColor" /> : <Play size={22} fill="currentColor" />}
</button>
</span>
<button className="player-btn" onClick={() => next()} aria-label={t('player.next')} data-tooltip={t('player.next')} disabled={isRadio} style={isRadio ? { opacity: 0.3, pointerEvents: 'none' } : undefined}>
<SkipForward size={19} />
</button>
@@ -448,6 +461,8 @@ export default function PlayerBar() {
)}
</footer>
<PlaybackDelayModal open={delayModalOpen} onClose={() => setDelayModalOpen(false)} anchorRef={transportAnchorRef} />
</>
);
if (floatingPlayerBar) {