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fix(playback): pin queue playback to source server when browsing another library (#717)
* fix(playback): pin queue streams, cover art, and library links to queue server When the active server changes while a queue from another server is playing, keep streams and UI on queueServerId; switch back for artist/album links and queue or player-bar context menus. * fix(playback): switch to queue server when opening Now Playing Ensure active server matches queueServerId before Subsonic fetches on the Now Playing page, mobile player route, and queue info panel; scope caches by server id. * docs(credits): mention Now Playing in PR #717 contribution line * fix(playback): route scrobble and queue sync to queue server Address PR review: apiForServer for scrobble/now-playing/savePlayQueue, clear queueServerId on server removal, mini-player queueServerId sync, block cross-server enqueue with toast, and regression tests.
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@@ -1,5 +1,6 @@
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import { invoke } from '@tauri-apps/api/core';
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import { isRecoverableSeekError } from '../utils/audio/seekErrors';
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import { getPlaybackServerId } from '../utils/playback/playbackServer';
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import { useAuthStore } from './authStore';
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import { shouldRebindPlaybackToHotCache } from './playbackUrlRouting';
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import type { PlayerState } from './playerStoreTypes';
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@@ -47,8 +48,7 @@ export function runSeek(set: SetState, get: GetState, progress: number): void {
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armSeekDebounce(100, () => {
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const s0 = get();
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if (!s0.currentTrack) return;
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const authSeek = useAuthStore.getState();
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const sidSeek = authSeek.activeServerId ?? '';
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const sidSeek = getPlaybackServerId();
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if (shouldRebindPlaybackToHotCache(s0.currentTrack.id, sidSeek)) {
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setSeekFallbackVisualTarget({
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trackId: s0.currentTrack.id,
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