fix(playback): pin queue playback to source server when browsing another library (#717)

* fix(playback): pin queue streams, cover art, and library links to queue server

When the active server changes while a queue from another server is playing,
keep streams and UI on queueServerId; switch back for artist/album links and
queue or player-bar context menus.

* fix(playback): switch to queue server when opening Now Playing

Ensure active server matches queueServerId before Subsonic fetches on the
Now Playing page, mobile player route, and queue info panel; scope caches
by server id.

* docs(credits): mention Now Playing in PR #717 contribution line

* fix(playback): route scrobble and queue sync to queue server

Address PR review: apiForServer for scrobble/now-playing/savePlayQueue,
clear queueServerId on server removal, mini-player queueServerId sync,
block cross-server enqueue with toast, and regression tests.
This commit is contained in:
cucadmuh
2026-05-15 16:08:41 +03:00
committed by GitHub
parent a9b50b9244
commit 45e0e1206f
58 changed files with 701 additions and 178 deletions
+8 -5
View File
@@ -8,7 +8,7 @@
import type { Track } from './playerStoreTypes';
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
const { savePlayQueueMock, playerState, progressSnapshot } = vi.hoisted(() => ({
savePlayQueueMock: vi.fn(async (_ids: string[], _currentId: string | undefined, _pos: number) => undefined),
savePlayQueueMock: vi.fn(async (_ids: string[], _currentId: string | undefined, _pos: number, _serverId: string) => undefined),
playerState: {
queue: [] as Track[],
currentTrack: null as Track | null,
@@ -18,6 +18,9 @@ const { savePlayQueueMock, playerState, progressSnapshot } = vi.hoisted(() => ({
}));
vi.mock('../api/subsonicPlayQueue', () => ({ savePlayQueue: savePlayQueueMock }));
vi.mock('../utils/playback/playbackServer', () => ({
getPlaybackServerId: () => 'srv-a',
}));
vi.mock('./playerStore', () => ({
usePlayerStore: { getState: () => playerState },
}));
@@ -65,7 +68,7 @@ describe('syncQueueToServer (debounced)', () => {
it('fires once after 5 s with id list + current id + position in ms', () => {
syncQueueToServer(queue, queue[0], 30);
vi.advanceTimersByTime(5000);
expect(savePlayQueueMock).toHaveBeenCalledWith(['a', 'b'], 'a', 30000);
expect(savePlayQueueMock).toHaveBeenCalledWith(['a', 'b'], 'a', 30000, 'srv-a');
});
it('cancels the previous timer when called again before fire', () => {
@@ -74,7 +77,7 @@ describe('syncQueueToServer (debounced)', () => {
syncQueueToServer([...queue, track('c')], queue[0], 20);
vi.advanceTimersByTime(5000);
expect(savePlayQueueMock).toHaveBeenCalledTimes(1);
expect(savePlayQueueMock).toHaveBeenCalledWith(['a', 'b', 'c'], 'a', 20000);
expect(savePlayQueueMock).toHaveBeenCalledWith(['a', 'b', 'c'], 'a', 20000, 'srv-a');
});
it('caps the queue at 1000 ids', () => {
@@ -91,7 +94,7 @@ describe('syncQueueToServer (debounced)', () => {
describe('flushQueueSyncToServer (immediate)', () => {
it('fires synchronously with no debounce', async () => {
await flushQueueSyncToServer([track('a')], track('a'), 12);
expect(savePlayQueueMock).toHaveBeenCalledWith(['a'], 'a', 12000);
expect(savePlayQueueMock).toHaveBeenCalledWith(['a'], 'a', 12000, 'srv-a');
});
it('cancels a pending debounced sync first', async () => {
@@ -126,7 +129,7 @@ describe('flushPlayQueuePosition', () => {
playerState.currentTrack = playerState.queue[0];
progressSnapshot.currentTime = 42;
await flushPlayQueuePosition();
expect(savePlayQueueMock).toHaveBeenCalledWith(['a', 'b'], 'a', 42000);
expect(savePlayQueueMock).toHaveBeenCalledWith(['a', 'b'], 'a', 42000, 'srv-a');
});
it('is a no-op when a radio session is active', async () => {