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fix(playback): pin queue playback to source server when browsing another library (#717)
* fix(playback): pin queue streams, cover art, and library links to queue server When the active server changes while a queue from another server is playing, keep streams and UI on queueServerId; switch back for artist/album links and queue or player-bar context menus. * fix(playback): switch to queue server when opening Now Playing Ensure active server matches queueServerId before Subsonic fetches on the Now Playing page, mobile player route, and queue info panel; scope caches by server id. * docs(credits): mention Now Playing in PR #717 contribution line * fix(playback): route scrobble and queue sync to queue server Address PR review: apiForServer for scrobble/now-playing/savePlayQueue, clear queueServerId on server removal, mini-player queueServerId sync, block cross-server enqueue with toast, and regression tests.
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@@ -1,17 +1,30 @@
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import { api } from './subsonicClient';
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import { api, apiForServer } from './subsonicClient';
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import type { SubsonicNowPlaying } from './subsonicTypes';
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export async function scrobbleSong(id: string, time: number): Promise<void> {
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async function scrobbleOnServer(
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serverId: string,
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id: string,
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submission: boolean,
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time?: number,
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): Promise<void> {
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const params: Record<string, unknown> = { id, submission };
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if (time !== undefined) params.time = time;
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await apiForServer(serverId, 'scrobble.view', params);
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}
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export async function scrobbleSong(id: string, time: number, serverId: string): Promise<void> {
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if (!serverId) return;
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try {
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await api('scrobble.view', { id, time, submission: true });
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await scrobbleOnServer(serverId, id, true, time);
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} catch {
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// best effort
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}
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}
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export async function reportNowPlaying(id: string): Promise<void> {
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export async function reportNowPlaying(id: string, serverId: string): Promise<void> {
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if (!serverId) return;
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try {
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await api('scrobble.view', { id, submission: false });
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await scrobbleOnServer(serverId, id, false);
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} catch {
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// best effort
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}
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