mirror of
https://github.com/Psychotoxical/psysonic.git
synced 2026-07-22 07:15:47 +00:00
feat(mini-player): persistent geometry, queue DnD + context menu, overlay scrollbar, live theme sync
This iteration fills in the pieces that make the mini player usable as a daily standalone window: - Window position persists to <app_config_dir>/mini_player_pos.json on every WindowEvent::Moved (throttled 250 ms); first launch lands in the bottom-right of the main window's monitor. - Queue keeps a 260 px floor when expanded (~2 visible rows). The user-resized expanded height is restored on next toggle via localStorage so reopening doesn't snap back to the default 440 px. - set_mini_player_always_on_top(true) now forces a false-then-true cycle so the WM re-evaluates the layer after a hide/show; the frontend also re-asserts the pin state on mount and on window focus, so the user no longer has to click the pin button twice for it to stick. - Native scrollbar in the queue is hidden in favour of a JS-driven overlay thumb so items use the full width of the queue area. - PsyDnD reorder works inside the mini queue: drag emits 'mini:reorder', the bridge calls reorderQueue on the source-of-truth store in main. - Localized queue-item context menu (MiniContextMenu) with Play now / Remove from queue / Open album / Go to artist / Favorite / Song info. Cross-window actions forward to main via new bridge events (mini:reorder, mini:remove, mini:navigate, mini:song-info); a psy:navigate CustomEvent picked up by AppShell handles routing. - Theme, font and language changes in main propagate live to the mini via a 'storage' event listener that re-hydrates the persisted Zustand stores and calls i18n.changeLanguage. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,122 @@
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import { useEffect, useRef, useState } from 'react';
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import { createPortal } from 'react-dom';
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import { emit } from '@tauri-apps/api/event';
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import { useTranslation } from 'react-i18next';
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import { Play, Trash2, Disc3, User, Heart, Info } from 'lucide-react';
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import { star, unstar } from '../api/subsonic';
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import type { MiniTrackInfo } from '../utils/miniPlayerBridge';
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interface Props {
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x: number;
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y: number;
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track: MiniTrackInfo;
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index: number;
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onClose: () => void;
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}
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/**
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* Slim queue-item context menu for the mini player. The mini lives in its
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* own webview, so all queue mutations forward to the main window via Tauri
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* events; only the favorite call hits Subsonic directly because it has no
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* cross-window state to keep in sync (next mini:sync from main reflects the
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* new starred flag).
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*/
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export default function MiniContextMenu({ x, y, track, index, onClose }: Props) {
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const { t } = useTranslation();
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const ref = useRef<HTMLDivElement>(null);
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const [starred, setStarred] = useState(!!track.starred);
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const [pos, setPos] = useState({ left: x, top: y });
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// Clamp the menu inside the mini window's viewport (it pops near the
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// cursor and would otherwise overflow at the right/bottom edges of the
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// small window).
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useEffect(() => {
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const el = ref.current;
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if (!el) return;
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const r = el.getBoundingClientRect();
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const vw = window.innerWidth;
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const vh = window.innerHeight;
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const left = Math.min(x, Math.max(4, vw - r.width - 4));
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const top = Math.min(y, Math.max(4, vh - r.height - 4));
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setPos({ left, top });
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}, [x, y]);
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// Dismiss on outside click + Escape.
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useEffect(() => {
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const onDown = (e: MouseEvent) => {
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if (ref.current && !ref.current.contains(e.target as Node)) onClose();
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};
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const onKey = (e: KeyboardEvent) => { if (e.key === 'Escape') onClose(); };
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document.addEventListener('mousedown', onDown);
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document.addEventListener('keydown', onKey);
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return () => {
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document.removeEventListener('mousedown', onDown);
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document.removeEventListener('keydown', onKey);
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};
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}, [onClose]);
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const run = (fn: () => void | Promise<void>) => {
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Promise.resolve(fn()).finally(onClose);
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};
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const toggleStar = async () => {
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const next = !starred;
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setStarred(next);
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try {
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if (next) await star(track.id, 'song');
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else await unstar(track.id, 'song');
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} catch {
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setStarred(!next);
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}
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};
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return createPortal(
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<div
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ref={ref}
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className="context-menu mini-context-menu"
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style={{ position: 'fixed', left: pos.left, top: pos.top, zIndex: 99998 }}
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onClick={(e) => e.stopPropagation()}
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onContextMenu={(e) => e.preventDefault()}
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>
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<div className="context-menu-item" onClick={() => run(() => emit('mini:jump', { index }))}>
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<Play size={14} /> {t('contextMenu.playNow')}
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</div>
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<div
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className="context-menu-item"
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style={{ color: 'var(--danger)' }}
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onClick={() => run(() => emit('mini:remove', { index }))}
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>
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<Trash2 size={14} /> {t('contextMenu.removeFromQueue')}
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</div>
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<div className="context-menu-divider" />
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{track.albumId && (
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<div
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className="context-menu-item"
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onClick={() => run(() => emit('mini:navigate', { to: `/album/${track.albumId}` }))}
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>
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<Disc3 size={14} /> {t('contextMenu.openAlbum')}
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</div>
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)}
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{track.artistId && (
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<div
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className="context-menu-item"
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onClick={() => run(() => emit('mini:navigate', { to: `/artist/${track.artistId}` }))}
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>
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<User size={14} /> {t('contextMenu.goToArtist')}
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</div>
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)}
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<div className="context-menu-item" onClick={() => run(toggleStar)}>
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<Heart size={14} fill={starred ? 'currentColor' : 'none'} />
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{starred ? t('contextMenu.unfavorite') : t('contextMenu.favorite')}
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</div>
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<div className="context-menu-divider" />
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<div
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className="context-menu-item"
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onClick={() => run(() => emit('mini:song-info', { id: track.id }))}
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>
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<Info size={14} /> {t('contextMenu.songInfo')}
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</div>
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</div>,
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document.body,
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);
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}
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+243
-20
@@ -1,14 +1,35 @@
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import React, { useEffect, useRef, useState } from 'react';
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import React, { useCallback, useEffect, useRef, useState } from 'react';
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import { emit, listen } from '@tauri-apps/api/event';
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import { invoke } from '@tauri-apps/api/core';
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import { Play, Pause, SkipBack, SkipForward, Pin, PinOff, Maximize2, X, ListMusic } from 'lucide-react';
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import CachedImage from './CachedImage';
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import { buildCoverArtUrl, coverArtCacheKey } from '../api/subsonic';
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import { usePlayerStore } from '../store/playerStore';
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import { useDragDrop } from '../contexts/DragDropContext';
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import MiniContextMenu from './MiniContextMenu';
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import type { MiniSyncPayload, MiniControlAction, MiniTrackInfo } from '../utils/miniPlayerBridge';
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const COLLAPSED_SIZE = { w: 340, h: 180 };
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const EXPANDED_SIZE = { w: 340, h: 440 };
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// Minimum window dimensions per state. When the queue is open the floor must
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// keep at least two queue rows visible; a stricter min would let the user
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// collapse the queue area to nothing while it's still toggled on.
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const COLLAPSED_MIN = { w: 320, h: 180 };
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const EXPANDED_MIN = { w: 320, h: 260 };
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// Persist the expanded-window height so reopening the queue restores the
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// user's preferred size instead of snapping back to EXPANDED_SIZE.h.
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const EXPANDED_H_KEY = 'psysonic_mini_expanded_h';
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function readStoredExpandedHeight(): number {
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try {
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const raw = localStorage.getItem(EXPANDED_H_KEY);
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if (raw) {
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const n = parseInt(raw, 10);
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if (Number.isFinite(n) && n >= EXPANDED_MIN.h) return n;
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}
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} catch {}
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return EXPANDED_SIZE.h;
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}
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function toMini(t: any): MiniTrackInfo {
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return {
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@@ -65,14 +86,73 @@ export default function MiniPlayer() {
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});
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const [alwaysOnTop, setAlwaysOnTop] = useState(true);
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const [queueOpen, setQueueOpen] = useState(false);
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const [scrollMeta, setScrollMeta] = useState({ thumbH: 0, thumbT: 0, visible: false });
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const ticker = useRef<number | null>(null);
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const queueScrollRef = useRef<HTMLDivElement>(null);
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// ── PsyDnD reorder ──
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// Mirrors QueuePanel's pattern: mousedown threshold → startDrag, mousemove
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// on the queue computes a drop indicator, psy-drop emits mini:reorder back
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// to main where the source-of-truth store lives.
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const { isDragging: isPsyDragging, startDrag, payload: psyPayload } = useDragDrop();
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const psyDragFromIdxRef = useRef<number | null>(null);
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const [dropTarget, setDropTarget] = useState<{ idx: number; before: boolean } | null>(null);
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const dropTargetRef = useRef<{ idx: number; before: boolean } | null>(null);
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const isReorderDrag = isPsyDragging && !!psyPayload && (() => {
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try { return JSON.parse(psyPayload.data).type === 'queue_reorder'; } catch { return false; }
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})();
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useEffect(() => {
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if (!isPsyDragging) {
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dropTargetRef.current = null;
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setDropTarget(null);
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}
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}, [isPsyDragging]);
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// ── Context menu state ──
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const [ctxMenu, setCtxMenu] = useState<{ x: number; y: number; track: MiniTrackInfo; index: number } | null>(null);
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// Compute overlay-scrollbar thumb height + offset from the queue's scroll
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// metrics. Native scrollbar is hidden via CSS; this thumb floats over the
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// items so the queue keeps its full width.
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const recomputeScroll = useCallback(() => {
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const el = queueScrollRef.current;
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if (!el) return;
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const { scrollTop, scrollHeight, clientHeight } = el;
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if (scrollHeight <= clientHeight + 1) {
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setScrollMeta(prev => (prev.visible ? { thumbH: 0, thumbT: 0, visible: false } : prev));
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return;
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}
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const ratio = clientHeight / scrollHeight;
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const thumbH = Math.max(24, Math.round(ratio * clientHeight));
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const range = clientHeight - thumbH;
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const scrollRange = scrollHeight - clientHeight;
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const thumbT = scrollRange > 0 ? Math.round((scrollTop / scrollRange) * range) : 0;
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setScrollMeta({ thumbH, thumbT, visible: true });
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}, []);
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// Announce to main window that we're mounted; it replies with a snapshot.
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useEffect(() => {
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emit('mini:ready', {}).catch(() => {});
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}, []);
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// Re-apply pin state on mount and whenever the window regains focus.
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// After a Hide → Show cycle (which is what `open_mini_player` does on
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// re-toggle) the WM often drops the always-on-top constraint silently;
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// re-asserting it here means the user no longer has to click the pin
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// button twice to make it stick.
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useEffect(() => {
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invoke('set_mini_player_always_on_top', { onTop: alwaysOnTop }).catch(() => {});
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const reapply = () => {
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if (alwaysOnTop) {
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invoke('set_mini_player_always_on_top', { onTop: true }).catch(() => {});
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}
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};
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window.addEventListener('focus', reapply);
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return () => window.removeEventListener('focus', reapply);
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}, [alwaysOnTop]);
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// Keyboard: Space → toggle, ← / → → prev / next. Ignore when typing.
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useEffect(() => {
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const onKey = (e: KeyboardEvent) => {
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@@ -127,13 +207,65 @@ export default function MiniPlayer() {
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const toggleQueue = async () => {
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const next = !queueOpen;
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// Capture the current expanded height before collapsing so the next
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// open restores it. Read window.innerHeight directly — it matches the
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// logical inner size that resize_mini_player set previously.
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if (!next) {
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const h = Math.round(window.innerHeight);
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if (h >= EXPANDED_MIN.h) {
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try { localStorage.setItem(EXPANDED_H_KEY, String(h)); } catch {}
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}
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}
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setQueueOpen(next);
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const size = next ? EXPANDED_SIZE : COLLAPSED_SIZE;
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try { await invoke('resize_mini_player', { width: size.w, height: size.h }); } catch {}
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const targetH = next ? readStoredExpandedHeight() : COLLAPSED_SIZE.h;
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const targetW = next ? EXPANDED_SIZE.w : COLLAPSED_SIZE.w;
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const min = next ? EXPANDED_MIN : COLLAPSED_MIN;
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try {
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await invoke('resize_mini_player', {
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width: targetW,
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height: targetH,
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minWidth: min.w,
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minHeight: min.h,
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});
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} catch {}
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};
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const jumpTo = (index: number) => emit('mini:jump', { index }).catch(() => {});
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// Listen for psy-drop on the queue. Only handles `queue_reorder` payloads
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// since the mini player has no external drag sources. `queueOpen` must be
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// in deps because the wrap (and thus queueScrollRef.current) only mounts
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// when the queue is expanded — without it the ref is null on first run
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// and the listener never attaches.
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useEffect(() => {
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if (!queueOpen) return;
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const el = queueScrollRef.current;
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if (!el) return;
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const onPsyDrop = (e: Event) => {
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const detail = (e as CustomEvent).detail;
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if (!detail?.data) return;
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let parsed: any = null;
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try { parsed = JSON.parse(detail.data); } catch { return; }
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const tgt = dropTargetRef.current;
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dropTargetRef.current = null;
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setDropTarget(null);
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if (parsed.type !== 'queue_reorder') return;
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const fromIdx = parsed.index as number;
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psyDragFromIdxRef.current = null;
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const queueLen = usePlayerStore.getState().queue.length || state.queue.length;
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const insertIdx = tgt
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? (tgt.before ? tgt.idx : tgt.idx + 1)
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: queueLen;
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if (fromIdx === insertIdx || fromIdx === insertIdx - 1) return;
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// Adjust target index if removing the source first shifts later items.
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const adjusted = fromIdx < insertIdx ? insertIdx - 1 : insertIdx;
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if (fromIdx === adjusted) return;
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emit('mini:reorder', { from: fromIdx, to: adjusted }).catch(() => {});
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};
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el.addEventListener('psy-drop', onPsyDrop);
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return () => el.removeEventListener('psy-drop', onPsyDrop);
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}, [queueOpen, state.queue.length]);
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// Auto-scroll the current track into view when the queue expands.
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useEffect(() => {
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if (!queueOpen) return;
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@@ -141,6 +273,15 @@ export default function MiniPlayer() {
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el?.scrollIntoView({ block: 'nearest' });
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}, [queueOpen, state.queueIndex]);
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// Recompute overlay-thumb on open, queue mutations, and window resize.
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useEffect(() => {
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if (!queueOpen) return;
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recomputeScroll();
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const onResize = () => recomputeScroll();
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window.addEventListener('resize', onResize);
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return () => window.removeEventListener('resize', onResize);
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}, [queueOpen, state.queue.length, recomputeScroll]);
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const { track, isPlaying } = state;
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const progress = duration > 0 ? Math.min(100, (currentTime / duration) * 100) : 0;
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@@ -213,26 +354,108 @@ export default function MiniPlayer() {
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</div>
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{queueOpen && (
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<div className="mini-queue" ref={queueScrollRef}>
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{state.queue.length === 0 ? (
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<div className="mini-queue__empty">Queue is empty</div>
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) : (
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state.queue.map((t, i) => (
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<button
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key={`${t.id}-${i}`}
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className={`mini-queue__item${i === state.queueIndex ? ' mini-queue__item--current' : ''}`}
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onClick={() => jumpTo(i)}
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>
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<span className="mini-queue__num">{i + 1}</span>
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<div className="mini-queue__meta">
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<div className="mini-queue__title">{t.title}</div>
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<div className="mini-queue__artist">{t.artist}</div>
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</div>
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</button>
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))
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<div
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className={`mini-queue-wrap${isReorderDrag ? ' mini-queue-wrap--drop-active' : ''}`}
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onMouseMove={(e) => {
|
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if (!isReorderDrag || !queueScrollRef.current) return;
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const items = queueScrollRef.current.querySelectorAll<HTMLElement>('[data-mq-idx]');
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for (let i = 0; i < items.length; i++) {
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const r = items[i].getBoundingClientRect();
|
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if (e.clientY >= r.top && e.clientY <= r.bottom) {
|
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const before = e.clientY < r.top + r.height / 2;
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const idx = parseInt(items[i].dataset.mqIdx!, 10);
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const t = { idx, before };
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dropTargetRef.current = t;
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setDropTarget(t);
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return;
|
||||
}
|
||||
}
|
||||
dropTargetRef.current = null;
|
||||
setDropTarget(null);
|
||||
}}
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||||
>
|
||||
<div className="mini-queue" ref={queueScrollRef} onScroll={recomputeScroll}>
|
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{state.queue.length === 0 ? (
|
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<div className="mini-queue__empty">Queue is empty</div>
|
||||
) : (
|
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state.queue.map((t, i) => {
|
||||
let dragStyle: React.CSSProperties = {};
|
||||
if (isReorderDrag && psyDragFromIdxRef.current === i) {
|
||||
dragStyle = { opacity: 0.4 };
|
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} else if (isReorderDrag && dropTarget?.idx === i) {
|
||||
dragStyle = dropTarget.before
|
||||
? { boxShadow: 'inset 0 2px 0 var(--accent)' }
|
||||
: { boxShadow: 'inset 0 -2px 0 var(--accent)' };
|
||||
}
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||||
return (
|
||||
<button
|
||||
key={`${t.id}-${i}`}
|
||||
data-mq-idx={i}
|
||||
className={`mini-queue__item${i === state.queueIndex ? ' mini-queue__item--current' : ''}${ctxMenu?.index === i ? ' mini-queue__item--ctx' : ''}`}
|
||||
onClick={() => jumpTo(i)}
|
||||
onContextMenu={(e) => {
|
||||
e.preventDefault();
|
||||
setCtxMenu({ x: e.clientX, y: e.clientY, track: t, index: i });
|
||||
}}
|
||||
onMouseDown={(e) => {
|
||||
if (e.button !== 0) return;
|
||||
// Don't start drag while a click would also be valid —
|
||||
// the threshold check below upgrades to a drag once
|
||||
// the pointer leaves the deadband.
|
||||
const startX = e.clientX;
|
||||
const startY = e.clientY;
|
||||
const onMove = (me: MouseEvent) => {
|
||||
if (Math.abs(me.clientX - startX) > 5 || Math.abs(me.clientY - startY) > 5) {
|
||||
document.removeEventListener('mousemove', onMove);
|
||||
document.removeEventListener('mouseup', onUp);
|
||||
psyDragFromIdxRef.current = i;
|
||||
startDrag(
|
||||
{ data: JSON.stringify({ type: 'queue_reorder', index: i }), label: t.title },
|
||||
me.clientX,
|
||||
me.clientY,
|
||||
);
|
||||
}
|
||||
};
|
||||
const onUp = () => {
|
||||
document.removeEventListener('mousemove', onMove);
|
||||
document.removeEventListener('mouseup', onUp);
|
||||
};
|
||||
document.addEventListener('mousemove', onMove);
|
||||
document.addEventListener('mouseup', onUp);
|
||||
}}
|
||||
style={dragStyle}
|
||||
>
|
||||
<span className="mini-queue__num">{i + 1}</span>
|
||||
<div className="mini-queue__meta">
|
||||
<div className="mini-queue__title">{t.title}</div>
|
||||
<div className="mini-queue__artist">{t.artist}</div>
|
||||
</div>
|
||||
</button>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
{scrollMeta.visible && (
|
||||
<div
|
||||
className="mini-queue__thumb"
|
||||
style={{
|
||||
height: `${scrollMeta.thumbH}px`,
|
||||
transform: `translateY(${scrollMeta.thumbT}px)`,
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{ctxMenu && (
|
||||
<MiniContextMenu
|
||||
x={ctxMenu.x}
|
||||
y={ctxMenu.y}
|
||||
track={ctxMenu.track}
|
||||
index={ctxMenu.index}
|
||||
onClose={() => setCtxMenu(null)}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user