refactor(tauri-bridge): split TauriEventBridge into per-concern hooks (#682)

Each Rust<->React bridge concern moves into its own hook under
hooks/tauriBridge/; TauriEventBridge just composes them:

- useZipDownloadBridge        download:zip:progress
- usePreviewBridge            audio:preview-* lifecycle
- useAudioDeviceBridge        audio:device-changed / -reset
- useCliBridge                full cli:* listener surface
- useTrayIconSync             tray-icon visibility
- useInAppKeybindings         configurable keydown chords
- useMediaAndWindowBridge     media keys, tray, shortcuts, close/force-quit
- usePlayerSnapshotPublisher  psysonic --info JSON snapshot

Pure code-move — event names, payloads, effect deps and cleanup all
verbatim. The MainApp call site is unchanged.
This commit is contained in:
Frank Stellmacher
2026-05-14 12:31:14 +02:00
committed by GitHub
parent b89b5d7c94
commit 1dd74f0fa1
9 changed files with 571 additions and 499 deletions
@@ -0,0 +1,45 @@
import { useEffect } from 'react';
import { listen } from '@tauri-apps/api/event';
import { usePlayerStore } from '../../store/playerStore';
import { useAuthStore } from '../../store/authStore';
/** Audio output device lifecycle: device switches (Bluetooth headphones, USB
* DAC, …) and pinned-device-unplugged fallbacks emitted by the Rust
* device-watcher. */
export function useAudioDeviceBridge() {
// Audio output device changed (Bluetooth headphones, USB DAC, etc.)
// The Rust device-watcher has already reopened the stream on the new device
// and dropped the old Sink, so we just need to restart playback.
useEffect(() => {
let unlisten: (() => void) | undefined;
listen('audio:device-changed', () => {
const { currentTrack, isPlaying, playTrack, resetAudioPause } = usePlayerStore.getState();
if (!currentTrack) return;
if (isPlaying) {
playTrack(currentTrack);
} else {
// Paused: clear warm-pause flag so the next resume uses the cold path
// (audio_play + seek) which creates a new Sink on the new device.
resetAudioPause();
}
}).then(u => { unlisten = u; });
return () => { unlisten?.(); };
}, []);
// Pinned output device was unplugged — Rust already fell back to system default.
// Clear the stored device so the Settings dropdown resets to "System Default".
useEffect(() => {
let unlisten: (() => void) | undefined;
listen('audio:device-reset', () => {
useAuthStore.getState().setAudioOutputDevice(null);
const { currentTrack, currentTime, isPlaying, playTrack, resetAudioPause } = usePlayerStore.getState();
if (!currentTrack) return;
if (isPlaying) {
playTrack(currentTrack);
} else {
resetAudioPause();
}
}).then(u => { unlisten = u; });
return () => { unlisten?.(); };
}, []);
}