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refactor(player): E.33 — extract queue mutation actions as factory (#597)
Move all eleven queue-mutation actions (enqueue, enqueueAt, playNext, enqueueRadio, setRadioArtistId, pruneUpcomingToCurrent, clearQueue, reorderQueue, shuffleQueue, shuffleUpcomingQueue, removeTrack) from the playerStore create() body into a new `createQueueMutationActions` factory, following the action-factory pattern established in E.31 (Last.fm) + E.32 (UI state). Pure code-move: existing characterization tests in playerStore.queue.test.ts continue to exercise the actions through the full store flow. playerStore.ts: 1463 → 1247 LOC (−216).
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import { invoke } from '@tauri-apps/api/core';
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import { orbitBulkGuard } from '../utils/orbitBulkGuard';
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import { useAuthStore } from './authStore';
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import { setIsAudioPaused } from './engineState';
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import { prefetchLoudnessForEnqueuedTracks } from './loudnessPrefetch';
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import type { PlayerState, Track } from './playerStoreTypes';
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import { pushQueueUndoFromGetter } from './queueUndo';
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import { syncQueueToServer } from './queueSync';
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import {
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addRadioSessionSeen,
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clearRadioSessionSeenIds,
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deleteRadioSessionSeen,
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getCurrentRadioArtistId,
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hasRadioSessionSeen,
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setCurrentRadioArtistId,
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} from './radioSessionState';
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import { clearSeekDebounce } from './seekDebounce';
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import { clearSeekFallbackRetry } from './seekFallbackState';
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import { clearSeekTarget } from './seekTargetState';
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type SetState = (
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partial: Partial<PlayerState> | ((state: PlayerState) => Partial<PlayerState>),
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) => void;
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type GetState = () => PlayerState;
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/**
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* Queue-mutation actions factored out of the playerStore `create()` body.
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* All eleven members of the cluster: insertion (`enqueue`, `enqueueAt`,
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* `playNext`, `enqueueRadio`, `setRadioArtistId`), pruning (`clearQueue`,
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* `pruneUpcomingToCurrent`, `removeTrack`), and rearrangement
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* (`reorderQueue`, `shuffleQueue`, `shuffleUpcomingQueue`). All but
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* `setRadioArtistId` push a queue-undo snapshot and call
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* `syncQueueToServer` so the Navidrome `savePlayQueue` stays in sync.
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*/
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export function createQueueMutationActions(set: SetState, get: GetState): Pick<
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PlayerState,
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| 'enqueue'
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| 'enqueueAt'
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| 'playNext'
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| 'enqueueRadio'
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| 'setRadioArtistId'
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| 'pruneUpcomingToCurrent'
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| 'clearQueue'
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| 'reorderQueue'
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| 'shuffleQueue'
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| 'shuffleUpcomingQueue'
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| 'removeTrack'
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> {
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return {
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enqueue: (tracks, _orbitConfirmed = false) => {
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if (!_orbitConfirmed && tracks.length > 1) {
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void orbitBulkGuard(tracks.length).then(ok => {
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if (ok) get().enqueue(tracks, true);
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});
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return;
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}
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pushQueueUndoFromGetter(get);
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set(state => {
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// Insert before the first upcoming auto-added track so the
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// "Added automatically" separator always stays at the boundary.
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const firstAutoIdx = state.queue.findIndex(
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(t, i) => t.autoAdded && i > state.queueIndex
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);
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const newQueue = firstAutoIdx === -1
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? [...state.queue, ...tracks]
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: [
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...state.queue.slice(0, firstAutoIdx),
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...tracks,
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...state.queue.slice(firstAutoIdx),
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];
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syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
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prefetchLoudnessForEnqueuedTracks(newQueue, state.queueIndex);
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return { queue: newQueue };
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});
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},
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setRadioArtistId: (artistId) => {
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if (artistId !== getCurrentRadioArtistId()) {
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clearRadioSessionSeenIds();
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}
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setCurrentRadioArtistId(artistId);
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},
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enqueueRadio: (tracks, artistId) => {
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if (artistId !== undefined) {
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if (artistId !== getCurrentRadioArtistId()) {
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clearRadioSessionSeenIds();
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}
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setCurrentRadioArtistId(artistId);
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}
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pushQueueUndoFromGetter(get);
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set(state => {
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// Drop all upcoming (not yet played) radio tracks — clicking "Start Radio"
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// again replaces the pending radio batch instead of stacking on top.
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const beforeAndCurrent = state.queue.slice(0, state.queueIndex + 1);
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const upcoming = state.queue.slice(state.queueIndex + 1).filter(t => !t.radioAdded);
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// Tracks about to leave the queue here. Callers like ContextMenu.startRadio
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// pass the previous pending radio back in `tracks` to merge with new
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// similars — the seen-set must not block those re-introductions.
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const droppedRadioIds = state.queue
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.slice(state.queueIndex + 1)
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.filter(t => t.radioAdded)
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.map(t => t.id);
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for (const id of droppedRadioIds) deleteRadioSessionSeen(id);
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// Capture surviving queue ids in the seen-set so the next radio top-up
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// can dedupe against the seed track + already-queued non-radio items.
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for (const t of beforeAndCurrent) addRadioSessionSeen(t.id);
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for (const t of upcoming) addRadioSessionSeen(t.id);
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// Drop incoming tracks already seen earlier this session AND
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// intra-batch duplicates (top + similar Last.fm responses commonly
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// overlap). The seen-set is mutated inside the loop so a repeated
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// id later in `tracks` is rejected by the same pass that admitted
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// the first occurrence (issue #500).
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const dedupedTracks: Track[] = [];
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for (const t of tracks) {
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if (hasRadioSessionSeen(t.id)) continue;
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addRadioSessionSeen(t.id);
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dedupedTracks.push(t);
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}
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// Insert new radio tracks before any autoAdded tracks in the upcoming section.
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const firstAutoIdx = upcoming.findIndex(t => t.autoAdded);
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const merged = firstAutoIdx === -1
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? [...upcoming, ...dedupedTracks]
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: [
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...upcoming.slice(0, firstAutoIdx),
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...dedupedTracks,
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...upcoming.slice(firstAutoIdx),
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];
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const newQueue = [...beforeAndCurrent, ...merged];
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syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
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return { queue: newQueue };
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});
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},
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enqueueAt: (tracks, insertIndex, _orbitConfirmed = false) => {
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if (!_orbitConfirmed && tracks.length > 1) {
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void orbitBulkGuard(tracks.length).then(ok => {
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if (ok) get().enqueueAt(tracks, insertIndex, true);
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});
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return;
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}
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pushQueueUndoFromGetter(get);
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set(state => {
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const idx = Math.max(0, Math.min(insertIndex, state.queue.length));
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const newQueue = [
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...state.queue.slice(0, idx),
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...tracks,
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...state.queue.slice(idx),
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];
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const newQueueIndex = idx <= state.queueIndex
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? state.queueIndex + tracks.length
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: state.queueIndex;
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syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
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prefetchLoudnessForEnqueuedTracks(newQueue, newQueueIndex);
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return { queue: newQueue, queueIndex: newQueueIndex };
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});
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},
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playNext: (tracks) => {
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if (tracks.length === 0) return;
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const state = get();
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const tagged = tracks.map(t => ({ ...t, playNextAdded: true as const }));
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if (!state.currentTrack) {
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state.playTrack(tagged[0], tagged);
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return;
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}
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const baseIdx = state.queueIndex + 1;
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let insertIdx = baseIdx;
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if (useAuthStore.getState().preservePlayNextOrder) {
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const q = state.queue;
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while (insertIdx < q.length && q[insertIdx].playNextAdded) insertIdx++;
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}
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get().enqueueAt(tagged, insertIdx);
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},
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pruneUpcomingToCurrent: () => {
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const s = get();
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if (s.currentRadio) return;
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if (!s.currentTrack) {
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if (s.queue.length === 0) return;
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pushQueueUndoFromGetter(get);
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set({ queue: [], queueIndex: 0 });
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syncQueueToServer([], null, 0);
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return;
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}
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pushQueueUndoFromGetter(get);
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const at = s.queue.findIndex(t => t.id === s.currentTrack!.id);
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const newQueue: Track[] =
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at >= 0
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? s.queue.slice(0, at + 1)
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: [s.currentTrack!];
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const newIndex = at >= 0 ? at : 0;
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set({ queue: newQueue, queueIndex: newIndex });
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syncQueueToServer(newQueue, s.currentTrack, s.currentTime);
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},
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clearQueue: () => {
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invoke('audio_stop').catch(console.error);
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setIsAudioPaused(false);
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clearSeekFallbackRetry();
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clearSeekDebounce(); clearSeekTarget();
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clearRadioSessionSeenIds();
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setCurrentRadioArtistId(null);
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set({ queue: [], queueIndex: 0, currentTrack: null, isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
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syncQueueToServer([], null, 0);
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},
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reorderQueue: (startIndex, endIndex) => {
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pushQueueUndoFromGetter(get);
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const { queue, queueIndex, currentTrack } = get();
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const result = Array.from(queue);
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const [removed] = result.splice(startIndex, 1);
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result.splice(endIndex, 0, removed);
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let newIndex = queueIndex;
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if (currentTrack) newIndex = result.findIndex(t => t.id === currentTrack.id);
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set({ queue: result, queueIndex: Math.max(0, newIndex) });
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syncQueueToServer(result, currentTrack, get().currentTime);
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},
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shuffleQueue: () => {
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const { queue, currentTrack } = get();
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if (queue.length < 2) return;
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pushQueueUndoFromGetter(get);
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const currentIdx = currentTrack ? queue.findIndex(t => t.id === currentTrack.id) : -1;
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const others = queue.filter((_, i) => i !== currentIdx);
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for (let i = others.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[others[i], others[j]] = [others[j], others[i]];
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}
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const result = currentIdx >= 0
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? [queue[currentIdx], ...others]
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: others;
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const newIndex = currentIdx >= 0 ? 0 : -1;
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set({ queue: result, queueIndex: Math.max(0, newIndex) });
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syncQueueToServer(result, currentTrack, get().currentTime);
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},
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shuffleUpcomingQueue: () => {
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const { queue, queueIndex, currentTrack } = get();
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const upcomingStart = queueIndex + 1;
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const upcomingCount = queue.length - upcomingStart;
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if (upcomingCount < 2) return;
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pushQueueUndoFromGetter(get);
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const head = queue.slice(0, upcomingStart);
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const upcoming = queue.slice(upcomingStart);
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for (let i = upcoming.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[upcoming[i], upcoming[j]] = [upcoming[j], upcoming[i]];
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}
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const result = [...head, ...upcoming];
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set({ queue: result });
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syncQueueToServer(result, currentTrack, get().currentTime);
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},
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removeTrack: (index) => {
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pushQueueUndoFromGetter(get);
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const { queue, queueIndex } = get();
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const newQueue = [...queue];
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newQueue.splice(index, 1);
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set({ queue: newQueue, queueIndex: Math.min(queueIndex, newQueue.length - 1) });
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syncQueueToServer(newQueue, get().currentTrack, get().currentTime);
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},
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};
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}
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