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fix(windows): idle WebView2 when Tauri windows are hidden (#273)
* fix(windows): stop GPU rendering when windows are hidden
* perf(ui): tighten hidden-window rendering mitigation
Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.
Rust (Tauri)
- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
--psy-anim-speed for CSS that opts in, and pause @keyframes via
animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
tray icon toggle, mini open/close/show-main, native mini close) so the
webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.
Frontend
- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
effect that keeps one pending timeout id, uses a cancelled flag on unmount,
and syncs hiddenRef from document.hidden at mount (no orphaned timers after
tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
timeout instead of requestAnimationFrame every frame; cancel both rAF and
timeout on teardown.
Why
- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
window or mini player on Windows WebView2 and elsewhere.
* perf(ui): pause global CSS + timers when Tauri hides the window
Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.
- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
`data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
(`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
This commit is contained in:
@@ -1,6 +1,7 @@
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import { useEffect, useState } from 'react';
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import { useShallow } from 'zustand/react/shallow';
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import { usePlayerStore } from '../store/playerStore';
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import { useWindowVisibility } from '../hooks/useWindowVisibility';
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/** Remaining time until wall-clock `deadlineMs` (m:ss or h:mm:ss). */
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export function formatPlaybackScheduleRemaining(deadlineMs: number | null, nowMs: number): string {
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@@ -43,11 +44,15 @@ export function usePlaybackScheduleRemaining(): PlaybackScheduleInfo | null {
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: null;
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const deadlineMs = mode === 'pause' ? scheduledPauseAtMs : mode === 'start' ? scheduledResumeAtMs : null;
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const [nowMs, setNowMs] = useState(() => Date.now());
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const windowHidden = useWindowVisibility();
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useEffect(() => {
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if (deadlineMs == null) return;
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const id = window.setInterval(() => setNowMs(Date.now()), 500);
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if (deadlineMs == null || windowHidden) return;
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const id = window.setInterval(() => {
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if (document.hidden || (window as any).__psyHidden) return;
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setNowMs(Date.now());
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}, 500);
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return () => window.clearInterval(id);
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}, [deadlineMs]);
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}, [deadlineMs, windowHidden]);
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if (mode == null || deadlineMs == null) return null;
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return { remaining: formatPlaybackScheduleRemaining(deadlineMs, nowMs), mode };
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}
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