chore(orbit): configurable shuffle interval

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-04-24 14:13:32 +02:00
parent 5326011268
commit 089774dc3e
8 changed files with 126 additions and 14 deletions
+20 -4
View File
@@ -700,9 +700,24 @@ export const ORBIT_HEARTBEAT_ALIVE_MS = 30_000;
*/
export const ORBIT_ORPHAN_TTL_MS = 60_000;
/** Shuffle cadence — queue is reshuffled once every interval. */
/**
* Legacy / fallback shuffle cadence. New sessions store their own interval
* in `OrbitState.settings.shuffleIntervalMin`; `effectiveShuffleIntervalMs`
* resolves that against this constant for sessions created before the
* field existed.
*/
export const ORBIT_SHUFFLE_INTERVAL_MS = 15 * 60_000;
/**
* Resolve the active auto-shuffle cadence in ms. Reads the host's configured
* preset from `state.settings.shuffleIntervalMin`; older sessions that lack
* the field fall back to 15 min so their tick cadence is unchanged.
*/
export function effectiveShuffleIntervalMs(state: Pick<OrbitState, 'settings'>): number {
const min = state.settings?.shuffleIntervalMin;
return typeof min === 'number' ? min * 60_000 : ORBIT_SHUFFLE_INTERVAL_MS;
}
/**
* How long a soft-`removed` marker stays in the state blob. Long enough for
* the affected guest's 2.5 s read tick to surface the modal even after a
@@ -718,10 +733,11 @@ export const ORBIT_REMOVED_TTL_MS = 60_000;
*/
export function maybeShuffleQueue(state: OrbitState, nowMs: number = Date.now()): OrbitState {
if (state.settings?.autoShuffle === false) return state;
if (nowMs - state.lastShuffle < ORBIT_SHUFFLE_INTERVAL_MS) return state;
if (nowMs - state.lastShuffle < effectiveShuffleIntervalMs(state)) return state;
if (state.queue.length < 2) {
// Still bump `lastShuffle` so the next eligible shuffle is 15 min away,
// preventing a tight retry loop right after a guest drops a single item in.
// Still bump `lastShuffle` so the next eligible shuffle is one full
// interval away, preventing a tight retry loop right after a guest
// drops a single item in.
return { ...state, lastShuffle: nowMs };
}
const shuffled = state.queue.slice();